Dynamic Sequencer in Unreal Engine 5

cinematics sequencer May 11, 2025
Unreal Engine 5 Dynamic Sequencer showing runtime binding, time warping, conditional tracks, and transform overrides.

Unreal Engine 5’s Dynamic Sequencer introduces new functionality that gives creators deeper control over runtime behavior and cinematic logic. Whether you’re working on cutscenes, gameplay-triggered events, or complex animation layers, these updates bring more flexibility and power to your interactive storytelling.

 

New Default Binding Type: Replaceable

A key feature is the Replaceable binding type, which allows you to dynamically bind tracks to different objects at runtime. This gives you the ability to reuse sequences across different actors without duplicating data, perfect for scalable and flexible design.


Create Custom Binding Types

Go beyond default behavior by creating your own binding types. This unlocks more precise control over how objects are connected to the Sequencer, giving technical artists and programmers creative freedom in how sequences respond to the game state.


Conditional Track and Section Control

Take full control of your animations with the ability to conditionally activate or deactivate track rows or sections. This makes it easier to build responsive, branching cinematic logic where parts of a sequence can be toggled based on gameplay or triggers.


Time Warping with Authorable Curves

Speed up, slow down, or bend time altogether with time warping, which can now be applied to sequences, subsequences, or skeletal animations using an authorable curve. This enables precise tempo shifts, nonlinear timing, and stylized motion effects that can evolve over time.


Transform Origin Overrides

Override and animate the Transform Origin of a subsequence or shot for better spatial control. This is especially helpful when you're reusing sequences in different locations or aligning complex scenes that involve moving cameras and actors.


The Dynamic Sequencer tools in Unreal Engine 5 are built for creators who need more than just basic playback, they offer logic-driven, flexible control for interactive cinematics and real-time storytelling. Whether you're making a narrative-heavy game or experimenting with real-time animation, these features can take your sequencing workflow to the next level.

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